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--! @example Chorder.lua
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local shift = {}
local velocity = {}
local presets = {
{"--", {0, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}},
{"Default", {0, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}},
{"Debusian", {-16, 1.02}, {3, 0.54}, {18, 0.83}, {-6, 0.74}, {-9, 1.16}, {0, 1}},
{"Film Noir", {-2, 0.83}, {5, 1.25}, {-6, 0.74}, {12, 0.65}, {0, 1}, {0, 1}},
{"Jazz for dummies", {3, 0.54}, {5, 0.88}, {-16, 1}, {-10, 1}, {0, 1}, {0, 1}},
{"Major", {4, 1}, {7, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}},
{"House for to go", {3, 1}, {7, 1}, {-12, 1}, {0, 1}, {0, 1}, {0, 1}},
{"Fifth", {0, 1}, {7, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}},
{"Fourth", {0, 1}, {5, 1}, {0, 1}, {0, 1}, {0, 1}, {0, 1}},
{"Grandiosa", {-12, 1}, {-24, 1.33}, {12, 1.41}, {7, 1}, {0, 1}, {0, 1}}
}
for i=1,6 do
shift[i] =
Knob(
"Shift°"..tostring(i), 0, -36, 36,
true)
end
for i=1,6 do
velocity[i] =
Knob("Velocity_"..tostring(i), 1, 0.01, 2)
end
local presetNames = {}
for i, preset in ipairs(presets) do
presetNames[i] = preset[1]
end
presetMenu =
Menu("Presets", presetNames)
presetMenu.persistent = false -- avoid overwrite of current state at reload
presetMenu.changed = function(self)
for i=1,6 do
shift[i].value = presets[self.value][i+1][1]
velocity[i].value = presets[self.value][i+1][2]
end
end
presetMenu:changed()
local done = {} -- store already played notes in order to avoid redundancy
for i=1,6 do
if not done[shift[i].value] then
playNote(e.note + shift[i].value, math.min(127, e.velocity*velocity[i].value))
done[shift[i].value] = true;
end
end
end
-- eat event, release is automatic with
playNote
end