In this UVI Focus article we’re taking a closer look at one of Falcon 2.8’s most important additions, the Texture oscillator. From a concept to real-life use cases, discover its inception, development, and see how you can make the most of it!
One of the main ideas behind the Texture oscillator was the simplification of adding and manipulating sonic textures in Falcon. To begin with, we designed, recorded, and tweaked 111 textures of all sorts, from sand and vintage electric organ clicks to cassette tapes, modular synths, and more. For instance, the Falcon Factory “Orchestra” category is mainly composed of instrument samples with the tonal material removed, in order to keep only the noise and textures from bow and breath interactions.