Augmented Orchestra started out as a more traditional orchestral project, but we realized that orchestral music isn’t limited to a specific genre, set of instruments, or purpose any more. Modern scoring applications from film to gaming require so many different setups, layers of processing, synths, and expertly recorded acoustic instruments. Throughout our development and creative process we began to think about how modern musicians utilize the orchestra and how we could meet these composers where they were while at the same time pushing the boundaries of what people expect from an orchestral library.

We knew from the beginning our orchestra had to be meticulously sampled with both traditional and non-traditional techniques. Staccato, marcato, unison, sustains, Bartok, harmonics, clusters, double-tongues, and more – they all had to be there. We wanted an instrument that was perfectly at home scoring a classical symphony, a modern action movie, or a chart-busting pop song. We thought about the way modern composers use orchestras and began to envision a ‘toolbox’ or ‘sandbox’ for scoring, music, and sonic experimentation. What started out as a diverse orchestra library quickly developed into much, much more.